Liberty Falls Main Quest
Step-by-step main quest route with split timers for every co-op role.
Overview
The Liberty Falls main quest is a cinematic four-phase Easter egg that escalates from synchronized beacons and memory echoes to a Chrono Battery defense and a rooftop duel against the Overclocked Watcher. Every checkpoint demands clean communication, strict timers, and smart sharing of salvage and ammo. This walkthrough is written for a four-player team, yet each phase calls out solo adjustments so single players can grind attempts without guesswork. Finishing the quest grants an animated calling card, a hefty salvage cache, and match-long upgrades for the Chrono-Lens.
To make the route repeatable, finalize role assignments before the first round, charge at least two high-tier field upgrades, and invest in Pack-a-Punch tier III loadouts. The sections below follow the exact quest flow while detailing objectives, travel paths, split timers, and the most common failure points so your squad can treat the first clear like a rehearsed speedrun.
Phase 1 - Beacon Alignment
Objectives
- Activate the three beacon terminals that surround the plaza.
- Drag the time-marked elite into the beacon triangle.
- Freeze that elite with the Chrono-Lens alternate fire to lock the ritual.
Steps
- Beacon terminals: Their locations are the clock tower exterior, tavern alley, and the riverwalk bridge. All three must be switched within 90 seconds, so break the map into zones and assign one runner to each terminal. Use subway trains or ziplines to trim travel time.
- Elite lure: Once terminal three lights up, a "Temporal Echo" elite spawns near the riverwalk under a pale blue shield. Ping it, avoid stray Ring of Fire pop-offs, and let the most mobile player kite it toward the plaza without killing it.
- Chrono trap: When the elite stands inside the beacon triangle, the Chrono-Lens carrier charges alt fire (aim + trigger) and freezes it. Missing the shot causes an instant reset, forcing the team to re-activate all terminals.
Solo adjustment: Leave at least two zombies alive. Trigger the clock tower terminal first, sprint to the riverwalk, then finish in the tavern alley. Drop Energy Mine or a Shadow Burst to pin zombies in place so the elite can enter the beacon safely.
Split Timers
- 0:00 - Quest begins, sprint to terminals.
- 0:35 - Second terminal online.
- 1:05 - Third terminal online.
- 1:30 - Elite frozen, phase complete.
Phase 2 - Memory Echoes
The projector near the clock tower cycles through five color sequences, each longer than the previous round. The squad must memorize the pattern and touch the corresponding glyphs across Liberty Falls before the sixty-second timer expires.
- Role call: Recorder (writes every color), Runner (interacts with glyphs), Defender (peels zombies off the Runner), Floater (collects salvage and ammo).
- Color mapping: Blue = Riverwalk, Red = Back Alley, Yellow = Overlook balcony, Green = Central Plaza. Call them out exactly as they play.
- Replicate: The Runner follows the order and interacts with every glyph in under one minute. Subway routes, the gondola, and stamina buffs keep the lap short.
- Repeat five rounds: Each sequence adds one extra color. The final round reaches eight steps, so everyone must stay quiet and focused.
Stay Focused
One wrong interaction skips an entire round and resets the phase, which wastes ammo and bleeds rounds. The Recorder should never leave the projector and should keep repeating "Blue one, Red two..." until the Runner announces completion.
Tips
- Toss decoys or monkey bombs before each pattern so the Runner preserves sprint speed and armor.
- Elemental Pop procs can erase the last zombie. Build a crawler or park claymores to manage the horde.
- Solo players should jot down the first letter of each color on paper or a phone to reduce memory load.
Phase 3 - Chrono Battery
After the echoes stabilize, the city requests a fully charged Chrono Battery.
- Collect parts: Complete three contracts. Each success pings a battery piece on the HUD. Defense or unlock contracts are the most reliable for keeping the timer under control.
- Assemble: Carry all three pieces to the forge inside the clock tower basement. Restock armor plates and ammo crates here before the defense begins.
- Charge: Place the battery on the rooftop pad and defend it for two minutes. Waves rotate between baseline zombies, Manglers, and Disciples, all of which prioritize the battery once they reach melee range.
Defense Strategy
- Positioning: Two players anchor the rooftop corners to cover long angles, while the other two guard the stairs and mid-lane. Rotate clockwise every thirty seconds to distribute chip damage and armor hits.
- Field upgrades: Start with Frenzied Guard to block chip damage on the battery, then switch to Ring of Fire for the final forty seconds. Solo runners should plant three Tesla turrets before placing the battery to automate crowd control.
- Scorestreak timing: Keep a patrol chopper or Tesla turret in reserve. Trigger it when double Manglers spawn so their shoulder blasts never reach the objective.
Once the two-minute timer expires, install the charged battery into the Chrono Beacon to open the last encounter.
Phase 4 - The Final Stand
The Overclocked Watcher hovers over the rooftop in alternating shielded and vulnerable phases. Success hinges on breaking both wing nodes inside a single shield cycle and then dumping damage into the exposed core.
Boss Mechanics
- Shield phase: Laser sweeps crawl across the roof. Duck behind AC units or the parapet to line-of-sight them and concentrate fire on the two glowing wing nodes.
- Vulnerable phase: A twenty-second damage window opens. Focus the core with Lancer or Haymaker crits, layering Dead Wire or Shatter Blast to stagger adds.
- Add waves: Every shield reset spawns mixed zombies plus elites. Save Chrono-Lens charges for these bursts so the team is never flanked while burning nodes.
Damage Rotation
- Shot-caller announces "Shield down" once both nodes pop.
- Two DPS players activate Ring of Fire or deploy Tesla turrets.
- Chrono-Lens carrier freezes the incoming adds or taps the boss to delay laser sweeps.
- Repeat until the Overclocked Watcher's health bar disappears.
Extraction Prompt
Beating the boss transforms the rooftop beacon into an extraction portal. Leaving immediately awards bonus salvage, while staying grants shorter Chrono-Lens cooldowns plus a free perk token for each player. Choose whichever option fits your round plan.
Rewards
- Exclusive animated calling card and emblem for your lobby showcase.
- Permanent Chrono-Lens buff: 15% faster cooldown and a larger freeze radius for the remainder of the match.
- Salvage cache per player containing 5,000 essence, 200 rare salvage, and a guaranteed schematic.
- One free perk token per player to upgrade any perk tier instantly.
Troubleshooting
- Beacon timer failures: Start with the farthest terminal, slam Stamina Up tier II, and pop Frenzied Guard if zombies body-block you mid-interaction.
- Memory sequence chaos: Assign one teammate to body-block zombies while the Runner carries only lightweight guns to maximize sprint speed.
- Battery keeps breaking: Drop Tesla turrets or sentry streaks before placing the battery. They auto-fire as soon as the defense begins.
- Boss feels immortal: Both wing nodes must die inside the same shield cycle. If they do not, the Watcher instantly regenerates the shield and summons extra elites.
Master these recovery plans and Liberty Falls becomes a reliable loop for schematics, salvage, and late-round pacing practice.
Role Assignments Cheat Sheet
- Navigator: Manages beacon terminals and memory callouts; requires top-tier map knowledge and Stamina Up tier II or better.
- Chrono Carrier: Holds the Chrono-Lens, schedules freeze windows, and announces burst phases.
- Medic: Runs Healing Aura plus Plate Box scorestreaks to stabilize phases two and three.
- Heavy DPS: Anchors damage with Lancer or Haymaker builds, focusing Ring of Fire bursts on wing nodes.
Rotate these jobs every few runs so everyone knows the failure points. If a teammate disconnects or gets downed, the rest of the squad can cover without panic.
Extra Rewards
Repeat clears unlock bonus cosmetics. The second completion grants a plaza statue skin, the third unlocks an animated Watcher player card, and a flawless clear (no downs) awards the "Chrono Perfect" calling card plus an extra schematic drop. Keep chasing these milestones to stockpile both style and resources.
Solo Viability
Solo challengers must manage pacing with more discipline. Memorize the color locations in advance, pair Energy Mine with Chrono-Lens freezes for crowd control, and plant claymores on the rooftop before starting the battery defense. During the boss, hug the rooftop AC cluster, peek only when wing nodes glow, and expect each run to take roughly forty-five minutes because contracts spawn slower.
Quick Checklist
- Juggernog, Stamina Up, Speed Cola, and Elemental Pop at least tier II.
- Two self-revives plus a spare 3,000 essence per player.
- Tesla turret and Plate Box streaks charged before entering Phase 3.
- Chrono-Lens upgraded and at least one PaP III Lancer or Haymaker in the party.
- Drop plan for disconnects-broadcast immediately and reassign roles on the fly.
Run through this checklist before every attempt. Most wipes trace back to a missing perk, field upgrade, or streak, and solving those gaps up front makes Liberty Falls clears dramatically more consistent.