GUIDES

Beginner Survival Kit

Learn the first ten rounds, money routes, and perk priorities that every new Black Ops 7 player needs.

Jan 10, 20258 min read
Round-by-round checklistFast cash routesPerk unlock roadmap

How to Use This Kit

This kit is written for brand-new squads landing inside Liberty Falls or Ashes of the Damned with zero blueprints unlocked. The goal is simple: survive the first fifteen rounds, maintain a positive salvage balance, and leave the map with Pack-a-Punch tier two weapons plus three core perks. Every recommendation below has been tested in public matchmaking with random teammates to ensure the steps hold up even when coordination is loose. Treat the sections as modular checklists—complete them in order or cherry-pick depending on how your lobby unfolds.

Phase 1 – Spawn and Cash Foundation (Rounds 1-4)

  1. Round 1: Knife every zombie, repair both barricades, and leave one slow walker alive. Use the downtime to ping crafting benches and remind the squad to keep pistols out for movement speed.
  2. Round 2: Swap to headshot-only eliminations. If accuracy slips, buy the entry SMG off the wall and immediately re-sell it once you reach 2,500 essence; this keeps ammo manageable without tanking your budget.
  3. Round 3: Prioritize the cheapest door on your side of the spawn hub. One player opens, the rest funnel funds into armor plate crafting. Build one plate apiece to avoid chip deaths.
  4. Round 4: Trigger the first contract if it spawns near spawn. Escort and bounty both provide enough essence to snowball, while cargo contracts tend to drag beginners into uncontrolled areas—skip them.

Target Benchmarks: 10,000 essence per squad, one free plate on every player, and a clear route to your chosen first perk.

Phase 2 – Mobility Routes (Rounds 5-7)

  • Zipline unlock: Hit the fast travel station immediately after round 4 dog wave. Use the invincibility frames when ziplines start to break line of sight with elites.
  • Stamina Up first: Stamina Up multiplies every other perk because better positioning equals fewer hits taken. The second purchase can be Juggernog or Quick Revive depending on team composition.
  • Crafting loop: Collect the guaranteed support item that spawns near the lab each cycle. Rotate clockwise around the district rather than zig-zagging; this funnels zombies and gives everyone predictable sightlines.
  • Armor reshuffle: Beginners often hoard salvage. Spend it. Tier 1 armor before round 7 is mandatory because Manglers begin spawning afterward.

Free Perk Token

Complete two contracts in different districts before round 7 and you will receive a random perk token at the reward station. Use it to claim your most expensive perk to offset future failures.

Phase 3 – Kill Power Setup (Rounds 8-12)

Pack-a-Punch Timing

  • Round 8 dog wave is the safest time to power on the machine. Clear the wave, craft ammo mods, and then run the objective.
  • Invest essence into a balanced mix: one PaP tier one for add clear, one for elite dps, and a flex weapon ready for schematics.
  • Always deposit 1,000 essence into the group stash afterward. If you go down, a teammate can instantly rebuy armor without waiting.

Contract Priority

  1. Bounty contracts – highest salvage per minute if you focus fire with equipment.
  2. Escort contracts – consistent salvage and free bonus chests.
  3. Outlast contracts – avoid during beginner runs; limited space and chaotic spawns result in unnecessary downs.

Wonder Weapon Hunts

If a squad insists on chasing the signature wonder weapon, assign one dedicated player while the rest keep earning salvage elsewhere. Share parts through the stash. This keeps overall income flowing and prevents the map from stalling while one person hunts RNG spawns.

Phase 4 – Sustain Loop (Rounds 13-15)

  • Perk Priority: Juggernog (survivability), Stamina Up (positioning), Quick Revive (team utility), Elemental Pop or Deadshot (damage). Use the fourth slot for the perk that matches your gun type.
  • Ammo Discipline: Swap ammo mods each time elites change types. For armored enemies use Shatter Blast; for bulk hordes use Napalm Burst or Cryo Freeze.
  • Rotation: Run a figure-eight path between two large training lots. Every fifth round, change the direction so everyone stays sharp and spawns remain predictable.
  • Extraction Mindset: Decide at round 15 whether the team aims for a successful exfil or wants to continue. If the lobby struggles with downs, take the win and reinvest the salvage into schematics between matches.

Resource Management Sheet

ResourceMinimum Goal by Round 10Why It Matters
Essence22,000 per playerFunds two PaP upgrades + three perk purchases
Salvage (common)450Enough for tier 2 armor + lethal stack
Salvage (rare)110Covers scorestreak blueprint or self-revive
Armor Plates5 spare platesBuffer during escort/outlast objectives

Keep a screenshot of the table on a second monitor or phone. Mid-match reminders prevent teammates from wasting salvage on unnecessary wall buys.

Co-op Communication Cheatsheet

  1. Call door costs before opening so teammates can prep salvage contributions.
  2. Ping elite weaknesses (head, backpack, exposed core). Even random players follow a ping faster than voice directions.
  3. Rotate kill feeds by district. Example: “North Bridge clear, rotating to Main Street.” Short, factual updates keep chaos under control.
  4. Use the Stash Chat Wheel to ask for plates or self-revives. It’s faster than typing mid-round.

Troubleshooting Common Failures

  • “We always die during escort.” Solution: place lethal equipment (claymores or energy mines) along the escort route before activating. The beginner version of the escort event telegraphs spawn points—trap them ahead of time.
  • “No one has salvage for self-revive.” Assign a banker each match. That player stores 2,000 essence in case two teammates go down simultaneously.
  • “The lobby extracts too early.” Communicate at round 10. If even one player wants to keep grinding, explain the reward difference between round-10 and round-15 exfils (extra essence, rarer schematics). Most people will stay if they know the benefit.

Mini FAQ

Q: Should beginners craft ammo mods immediately?
Yes. A tier-one Shatter Blast or Brain Rot dramatically increases zombie control and costs far less than a wasted perk purchase.

Q: What field upgrade pairs best with this kit?
Energy Mine is forgiving because it passively covers bad positioning. Switch to Healing Aura once survivability improves.

Q: How do I practice without risking squads?
Play solo to learn spawn timings, then jump into squads with the exact same route. Solo pace is slower but muscle memory carries over.

Daily Practice Drills

  • Timing Drill: Load a solo match and time how long it takes to clear rounds 1-5 without spending more than 5,000 essence. Aim to beat your record weekly—it teaches discipline.
  • Route Rehearsal: Run the spawn → district → forge loop with no zombies alive (custom game). Focus on mantle points, grapple lines, and stash locations so your hands know the movement before the chaos starts.
  • Communication Drill: Even if you play without a mic, rehearse quick phrases aloud (“Door 500,” “Bounty ready,” “Need plate”). The habit carries into real lobbies and reduces hesitation.

Scorestreak Progression

  1. Energy Mine (free) – sticks to the ground and gives you breathing room while reviving teammates.
  2. Tesla Turret – unlock as soon as salvage allows and place it behind the forge during Pack-a-Punch defense.
  3. Plate Box – midgame safety net so no one blows all salvage on armor. Drop it between contracts.
  4. Chopper Gunner – optional luxury streak for extraction or emergency objective wipes once you have steady income.

Community Resources

  • Route Spreadsheet: Track essence totals and perk purchases using a lightweight Google Sheet. Sharing it with friends keeps everyone on the same plan.
  • Video Review: Record short clips of your first ten rounds and rewatch them—spotting positioning mistakes yourself accelerates improvement.
  • Discord Scrims: Join a Zombies scrim server and request practice lobbies. Experienced players will often coach beginners through this exact kit.

Solo vs. Co-op Adjustments

  • Solo: Carry two self-revives, set Frenzied Guard as your default field upgrade, and favor Brain Rot to spawn distraction allies. Rotate between spawn and plaza every two rounds so spawns stay predictable.
  • Co-op: Specialize. Have one player run contracts, another guard Pack-a-Punch, and two float between objectives. Communicate before spending stash essence so the team maintains at least 2,000 for emergency armor buys.

Lock these habits in and you will exit every launch map with a stable inventory, confident positioning, and the resources needed to chase more advanced objectives. This beginner kit is less about flashy kills and more about building repeatable systems—stick with it for a week and you will naturally progress into high-round and wonder weapon strats.