GUIDES

How to Unlock Pack-a-Punch in Black Ops 7

Route the power, align the sigil pylons, and charge the Pack-a-Punch forge in under seven minutes on any BO7 launch map.

Jan 15, 20259 min read
Three optimized power routesSolo-friendly forge timingsGuaranteed Tier II weapon before round 7

Why Pack-a-Punch Speed Matters

Unlocking Pack-a-Punch in the opening ten minutes determines whether your run snowballs or stalls. A PaP tier-one gun delivers 200% more damage, and every salvage point saved by avoiding delayed unlocks goes toward armor, perks, and schematics. This guide documents the fastest universal route that works on Liberty Falls, Ashes of the Damned, and Terminus. Follow it and you will have PaP active before round seven even with random teammates.

Quick Reference Timeline

TimeObjectiveNotes
0:00-1:30Loot spawn, grab fuse, open first doorFocus on headshots + melee for max essence
1:30-3:00Activate Junction A + BKeep zombies alive until both junctions spin simultaneously
3:00-4:30Activate Junction C, collect capacitor coreIgnore contracts until power grid stabilizes
4:30-6:00Align pylons, defend forgeUse equipment to stun elites, avoid nuke drops
6:00-7:00Purchase first PaP tierDeposit leftovers into stash for teammates

Aim to stay within 30 seconds of each benchmark. If you fall behind, skip optional steps (like crafting decoys) to catch up.

Step 1 – Locate the Fuses and Power Junctions

Every launch map uses a three-node grid. The fuse spawns in the same locker beside the main control console. Grab it while the rest of the squad clears spawn.

  1. Junction A (Spawn District): Insert the fuse, flip the breaker, then kite zombies in a tight circle while the pressure dials fill. Avoid killing the last zombie until the indicator turns green; this prevents an extra wave from spawning.
  2. Junction B (Secondary District): Immediately after A finishes, sprint clockwise along the fastest route—Liberty Falls players should take the riverwalk, Ashes runners should cross market rooftops. Start Junction B and keep the dial alive by rotating counter-clockwise. If stray zombies chase teammates, ping the dial so someone can babysit it.
  3. Junction C (Utility Wing): This node usually sits near the map’s Pack-a-Punch platform. Trigger it last since the area is congested. Toss a decoy or freezing grenade the moment the dial opens; it buys ten seconds of safety.

Solo Adjustments

Solo players can’t babysit multiple dials simultaneously. Start Junction A, sprint to B, begin the dial, and then immediately return to A if it drops below 50%. Repeat the cycle until both dials lock in. Only then proceed to Junction C.

Step 2 – Align the Sigil Pylons

With power restored, three pylons surrounding the forge will light up. Each pylon can rotate. The goal is to aim the glowing glyphs toward the forge mouth so a beam connects them.

  1. Establish Perimeter: Clear straggler zombies before touching the pylons. Spawned elites are drawn to the interaction.
  2. Rotate in Order: Start with the pylon closest to Junction C, then move clockwise. Use the arrow prompts on screen to fine-tune angles.
  3. Charge Boost: Shoot through active pylons with any energy-based alt-fire to cut the alignment time by 30%. Wonder weapon alt-fires, Tesla turrets, or even energy mine explosions count.
  4. Listen for the Ping: A distinct orbital ping signals that the forge accepts inputs. Interact promptly or the pylons time out after 60 seconds.

Step 3 – Defend the Forge Siphon

Once activated, the forge spawns a siphon crystal that must be protected for roughly 90 seconds. Each zombie that hits it drains health. Treat the defense like a miniature holdout event.

  • Assign Roles: Trainer runs a wide circle pulling the main horde, Defender babysits the siphon and ads, Support floats between both with equipment.
  • Deploy Support Items: Tesla turrets, sentry guns, and decoys should be placed before the siphon begins. Mid-event placement wastes time and often results in accidental interactions that cancel progress.
  • Manage Bosses: Manglers and disciples spawn halfway through. Focus fire them immediately. If the siphon falls below 50% health, pop Ring of Fire or Frenzied Guard to stabilize.
  • Finish Cleanly: The forge flashes orange once charged. Avoid grabbing nukes or insta-kills that drop near the siphon—they can prematurely end the round and slow down the next unlock attempt.

After the Unlock – Efficient Upgrade Flow

  1. Upgrade Priority: Main horde weapon → elite killer → backup support weapon. Resist the urge to PaP every gun; upgrading one reliable primary before round seven is more impactful.
  2. Share the Console: PaP machines in BO7 queue interactions. Call “next up” so teammates know when to step in, preventing accidental cancels.
  3. Bank Essence: After buying your first tier, deposit 1,000-2,000 essence into the stash. This ensures future PaP cycles remain fast even if someone goes down.
  4. Schedule Recharges: The forge offers discounted upgrades roughly every five rounds. Set reminders (round 10, 15, 20) so the team rotates back for cheap Tier II/Tier III purchases.

Troubleshooting Checklist

  • Problem: Junction dials keep resetting.
    Solution: Someone is straying too far or a zombie reached the dial. Assign one player to babysit each node until the indicator locks. Use shock sticks to stun elites that spawn next to the dial.

  • Problem: Forge siphon dies to explosive dogs.
    Solution: Equip Cryo Freeze or Brain Rot so splash damage pops before it reaches the crystal. Alternatively, have the trainer kite dog spawns away from the forge.

  • Problem: Random teammates refuse to help.
    Solution: Use the ping wheel to mark objectives and type “Free PaP in 1 minute” in chat. Even unresponsive players usually show up when they learn the reward.

  • Primary: Lancer AR or Holger LMG with Cryo Freeze for crowd control.
  • Secondary: Hard-hitting shotgun or Tyr Handgun for elite melting.
  • Field Upgrade: Ring of Fire for co-op, Energy Mine for solo stability.
  • Equipment: Decoys + Molotovs for point denial; Tesla turret or Sentry for siphon defense.

Final Thoughts

Pack-a-Punch unlocks feel intimidating until you treat them like a repeatable speedrun. Track the timeline, communicate roles, and automate your decision tree. After a few sessions you will flip power, align pylons, and upgrade weapons on autopilot—all before round seven ends.