GUIDES

How to Unlock Pack-a-Punch in Black Ops 7 Zombies

Step-by-step walkthrough that shows every switch, pylon, and defense wave required to power the Pack-a-Punch forge across Liberty Falls, Ashes of the Damned, and Terminus.

Jan 17, 202512 min read

Black Ops 7’s Pack-a-Punch machine is more than a single switch. Each launch map hides multi-step voltage puzzles, elite defenses, and optional shortcuts that shave minutes off your first upgrade. This guide breaks down the universal system and then dives into map-specific execution so you can hit the “pack a punch black ops 7” power spike before round 7 on solo or co-op runs. Every step includes a suggested screenshot placeholder—capture them on your next session and drop them into the article for a polished, visual walkthrough.

Screenshot Placeholder: Wide shot of the powered Pack-a-Punch forge with glowing pylons.


Quick Reference Checklist

ObjectiveRecommended TimeNotes
Collect fuse & craft plates0:00 – 1:30Knife kills for bonus salvage
Activate Junction A & B1:30 – 3:00Keep zombies alive between nodes
Align pylons3:00 – 4:30Rotate clockwise, listen for audio ping
Defend forge siphon4:30 – 6:00Drop decoys, Tesla turret
First Pack-a-Punch purchase6:00 – 7:00Deposit 1,000 essence into stash afterward

Screenshot Placeholder: HUD timer at 4:30 showing pylons and objective trackers.


Core Mechanics Explained

  1. Power Grid: Every map needs three breakers active simultaneously. They are always connected to the same fuse, so grab it from the spawn locker before leaving.
  2. Pylon Alignment: Rotating pylons forces players to learn the layout. They face the forge. When aligned you’ll hear a distinct orb ping.
  3. Forge Defense: A siphon crystal must survive 90 seconds. Elites prioritize it over players, so body-block if necessary.
  4. Discount Cycle: After initial activation, revisiting the forge every five rounds gives discounted tiers. Mark round 10/15/20 on your run sheet.

Screenshot Placeholder: Zoom on one pylon with rotation arrows highlighted.


  • Weapons: Pistol → entry SMG → Lancer AR if wall-buy appears. Avoid spending more than 5,000 essence.
  • Field Upgrade: Energy Mine for solo, Ring of Fire for co-op.
  • Perks: Juggernog tier I, Stamina Up tier I. Skip Speed Cola until after the forge.
  • Scorestreak: Tesla turret blueprint. Craft it once salvage hits 250.

Screenshot Placeholder: Inventory screen showing Energy Mine, Tesla turret, Juggernog/Stamina Up.


Step-by-Step: Liberty Falls

Step 1 – Grab Fuse & Prep Salvation Fund

  1. Knife zombies in spawn to hit 3,000 essence by Round 3.
  2. Loot the fuse locker next to the subway gate.
  3. Craft one armor plate before opening the tavern door.

Screenshot Placeholder: Fuse locker highlighted with prompt “Insert Fuse”.

Step 2 – Power Junction Loop

  1. Junction A (Tavern Alley): Insert fuse, spin valve, keep one zombie alive.
  2. Junction B (Overlook Street): Sprint across plaza, zipline up, repeat process.
  3. Junction C (River Walk): Drop below the boardwalk, rotate valve while teammates body-block.

Screenshot Placeholder: Map overlay with all three junctions circled.

Step 3 – Align Clock Tower Pylons

  1. Rotate the plaza pylon toward Pack-a-Punch door.
  2. Rotate the overlook pylon down toward plaza.
  3. Rotate the river walk pylon upward. When beams connect, the forge door opens.

Screenshot Placeholder: Beams converging from pylon to forge entrance.

Step 4 – Forge Defense

  • Position one player on inside stairs watching doorways.
  • Trainer runs a wide circle outside, dragging elite spawns away.
  • Drop Tesla turret behind the crystal and toss decoys at 30-second intervals.

Screenshot Placeholder: Tesla turret covering forge crystal, timer at 00:45.

Step 5 – First Upgrade & Essence Banking

  1. Immediately Pack-a-Punch your primary (Lancer/Haymaker).
  2. Deposit 1,000 essence into the stash so downed teammates can rebuy armor.
  3. Ping the forge for teammates—they can pack without re-running the puzzle as long as it stays powered.

Step-by-Step: Ashes of the Damned

Ashes features the same mechanics but adds environmental hazards.

Hazard Control

  • Cryo Storms: Watch for blue warnings on HUD; they slow players but buff zombies. Move fights indoors when they trigger.
  • Scorched Ground: Fire pits near Cryo Trenches damage players. Jump or use grapples to minimize exposure.

Screenshot Placeholder: Storm warning overlay with player sprinting indoors.

Junctions & Pylons

  1. Cryo Trenches Valve: Located near the first perk machine. Rotate clockwise until gauge flashes twice.
  2. Reactor Walkway Valve: On the catwalk overlooking the forge. Plant a claymore at the stairs to deter elites.
  3. Observation Deck Valve: Requires grapple. Keep one player stationed up top.

After all three valves pulse, return to the forge. Pylons in Ashes rotate by interacting with consoles instead of manual handles—face each toward the forge door.

Screenshot Placeholder: Player using the console to rotate observation deck pylon.

Forge Defense Variant

  • Stormcallers spawn at 60-second mark. Use Cryo Freeze or Brain Rot to stagger them.
  • Manglers enter with armored escorts around 30 seconds. Focus fire from the walkway to stop them before they touch the crystal.

Screenshot Placeholder: Stormcaller frozen mid-air near forge.


Step-by-Step: Terminus

Terminus emphasizes verticality. Elevator control is everything.

Elevator Prep

  1. Call both elevators to the middle floor before starting Junction B.
  2. Assign one player as “Lift Guard” to keep buttons accessible.

Screenshot Placeholder: Both elevator doors open with arrows pointing to call buttons.

Junction Layout

  • Engineering Wing: Contains two switches. Flip them within 30 seconds of each other to avoid overload patrols.
  • Cargo Bay Fuse: Located near the hangar crane. Activate while the engineering team works to sync timers.
  • Observation Deck Node: Access via ladder or elevator. Keep claymores at the entrance.

Screenshot Placeholder: Engineering wing schematic with numbered switches.

Pylons & Forge

  • Pylons sit on three catwalk tiers. Rotate them using the control consoles labeled Alpha/Beta/Gamma.
  • For the defense, split teams vertically: two up top, two down low. Swapping floors mid-event keeps spawns grouped.

Screenshot Placeholder: Alpha pylon console with “Rotate” prompt highlighted.


Screenshot Shot List (Capture Plan)

Filename SuggestionDescriptionNotes
packapunch_fuse.jpgFuse locker at spawn with promptWide shot including HUD
packapunch_pylons.jpgBeams converging on forge doorCapture at dusk for contrast
packapunch_forge_defense.jpgTesla turret + crystal during defenseShow timer and minimap
packapunch_discount.jpgForge UI showing discount timerAfter round 10 revisit
ashes_valve.jpgPlayer rotating Cryo Trenches valveInclude hazard marker
terminus_elevator.jpgTwo elevators ready at mid tierHighlight call buttons

Replace each placeholder earlier in the article with the final filename so CMS renders galleries automatically.


Troubleshooting & Speed Tips

  1. Valve Resetting? Someone left the area or a zombie hit the dial. Assign a babysitter who stays within 15 meters until the gauge locks.
  2. Forge Crystal Melting? Throw a decoy directly on top of it to redirect aggro, then pop Energy Mine at the doorway.
  3. Late-Game Discounts Missed? The forge announces discounts via a PA message. Add “Forge Check” to your round 10/15/20 routine.
  4. Solo Slowdowns: Run Junction A → B → A loop to keep both above 50% before sprinting to C. Equip Frenzied Guard for emergency armor.

Screenshot Placeholder: Error prompt when valve resets with “Pressure Lost” text.


Sample Timeline (Solo Liberty Falls)

  1. Round 1-3: Knife kills, grab fuse, craft plate.
  2. Round 4: Open tavern, activate Junction A.
  3. Round 5: Zipline to Overlook, activate Junction B.
  4. Round 6: Clear boardwalk to Junction C, rotate valves, sprint back to plaza.
  5. Round 6.5: Align pylons, drop Tesla turret, defend forge.
  6. Round 7: Pack-a-Punch Lancer/Haymaker, bank essence, resume contracts.

During co-op, split responsibilities: Runner handles valves, Defender builds salvage for Tesla turret, Support monitors zombies, and Floater rotates between objectives.


Post-Unlock Priorities

  1. Upgrade Path: Immediately chase Tier II by completing contracts until round 10.
  2. Ammo Mods: Apply Shatter Blast or Cryo Freeze to PaP weapons—do this before spending essence on cosmetic wall buys.
  3. Wonder Weapon Quest: With forge online, swap focus to Chrono-Lens/Dragon Cannon prerequisites.
  4. Discount Cycle: Remind teammates to revisit forge every five rounds. Even if you don’t need a tier, touch the console so the discount timer keeps pace.

FAQ

Does every player need to run the puzzle?
No. Once the forge is active, anyone can interact and Pack-a-Punch as long as the power grid stays online.

What happens if the forge deactivates?
If all three junctions drop below 20% simultaneously (usually after long holdouts), the forge powers down. Repeat the valve sequence to re-enable it; pylons stay aligned unless the map resets.

Can you Pack-a-Punch wonder weapons?
Yes, but they require special items (Chrono Battery, Dragon Egg, etc.). This guide handles the forge unlock; check our upcoming wonder weapon articles for the rest.

Do discounts stack between maps?
No. Each map tracks its own forge timer and discount state. If you change maps, expect to re-run the puzzle.


Mastering the Pack-a-Punch unlock is the fastest way to control Black Ops 7’s early rounds. Follow the timeline, capture the suggested screenshots for visual clarity, and your squad will roll into round 10 with PaP tier II weapons, stacked salvage, and total forge control.